2017 Publications (Peer-reviewed)

Peer-reviewed Conference Proceedings

  • [1] Tong, X., Gupta, A., Gromala, D.,Shaw, C., (2017). “Understanding Pokémon Go Players: An Online Survey Investigating WHY, When, and How They Play the Mobile Augmented-Reality Game”, HCII July 2017,  accepted, in publication.

Peer-reviewed Extended Abstracts & Posters

  • [1] Tong, X., Gupta, A., Lo, H., Choo, A., Gromala, D., Shaw, C., (2017). “Chasing Lovely Monsters in the Augmented Reality Era, Exploring Players’ Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?”, ACM CSCW Mar. 2017,  accepted, in publication.
  • [2] Jin, W., Neustaedter, C., Gromala, D., Tong, X., (2017). “A Collaborative Visualization Tool to Support Doctors’ Shared Decision-Making on Antibiotic Prescription”, ACM CSCW Mar. 2017,  accepted, in publication.

Submission In-progress

  • [1] Ng, J., Lo, H., Tong, X., Jin, W., Gromala, D., Strahlendorf, C., Ulas, S., (2017). “A Pilot Focus Group Study of Farmooo, A Virtual Reality Pain Distraction Game Designed for 14-to 18 -year-old Patients Undergoing Chemotherapy”, Canadian Pain Society Annual Conference 2017, Poster, in submission.
  • [2] Amin, A., Tong, X., Gromala, D., (2017). “The Efficacy of Using Cardboard Mobile Virtual Reality for Chronic Pain Patients’ Pain Distraction in Clinical Settings”, Canadian Pain Society Annual Conference 2017, Poster, in submission.
  • [3] Tong, X., Jin, W., Ulas, S., Gromala, D., (2017). “Evaluating AS IF, an Interactive Body-sensing Game to Foster Empathy Towards Chronic Pain Patients ”, Canadian Pain Society Annual Conference 2017, Poster, in submission.
  • [4] Amin, A., Tong, X., Gromala, D.,(2017). “Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Setting: Comparison with Oculus Rift, Exploration and Evaluation”, ACM CHI Work-in-progress, extended abstract, in submission.
  • [5] Tong, X., Gromala, D.,(2017). “Dynamic Difficulty Adaptation (DDA) in a Virtual Reality (VR) Game for Hand Exercise based on Player’s’ Motivation and Performance”, ACM CHI Work-in-progress, extended abstract, in submission.

2016 Publications (Peer-reviewed)

Book Chapter

  • [1] Gromala, D., Tong, X., Shaw, C., Jin, W., (2016) “Immersive Virtual Reality as a Non-pharmacological Analgesic for Pain Management: Pain Distraction and Pain Self-modulation”, Handbook of Research on Human-Computer Interfaces, Developments, and Applications Chapter 19, IGI publishing, pp. 488-511DOI: 10.4018/978-1-5225-0435-1.ch019
  • [2] Tong, X., Gromala, D., Gupta, D. & Shaw, C. (2016) “Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients,” Medicine Meets Virtual Reality, Proceedings of Studies in Health Technology and Informatics, Medicine Meets Virtual Reality 22, vol. 220, 424 – 431, IOS Press. DOI:10.3233/978-1-61499-625-5-424
  • [3] Jin, W., Gromala, D., Choo, A., Shaw, C. & and Squire, P. (2016).  “A Virtual Reality Game for Chronic Pain Management: a Randomized, Controlled Clinical Study,” Proceedings of Studies in Health Technology and Informatics: Medicine Meets Virtual Reality 22, vol. 220, 154–160, IOS Press. DOI:10.3233/978-1-61499-625-5-154
  • [4] X. Tong, D. Gromala, C. D. Shaw, and A. Choo, “A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes,” in Human-Computer Interaction. Novel User Experiences, vol. 9733, M. Kurosu, Ed. Cham: Springer International Publishing, 2016, pp. 417–424.

Peer-reviewed Journals

  • [1] Tong, X., Gupta, A., Gromala, D., Shaw C., and Neustaedter, C., “Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?”, EAI Endorsed Transactions on Pervasive Health and Technology, accepted, Nov. 2016, in publication.
  • [2] Garrett B, Taverner T, Masinde W, Gromala D, Shaw C, Negraeff M. “A rapid evidence assessment of immersive virtual reality as an adjunct therapy in acute pain management in clinical practice.” Clin J Pain. 2014 Dec; 30(12):1089-98. DOIi: 10.1097/AJP.0000000000000064. PubMed PMID: 24535053.
  • [3] Li LC, Adam PM, Townsend AF, Lacaille D, Yousefi C, Stacey D, Gromala D, Shaw CD, Tugwell P, Backman CL. “Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis.” BMC Med Inform Decis Mak. 2013 Dec 1;13:131. DOI: 10.1186/1472-6947-13-131. PubMed PMID: 24289731; PubMed Central PMCID: PMC4220621.

Peer-reviewed Conference Proceedings

  • [1] Tong, X., Gromala, D., Amin A., Choo A., (2016). “The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-mounted Display for Pain Management”, 5th EAI International Symposium on Pervasive Computing Paradigms for Mental Health (MindCare), Communications in Computer and Information Science (CCIS) 604, pp. 284–293. Springer.
  • [2] Amin, A., Gromala, D., Shaw, C. (2016). “Immersion in Cardboard VR in Comparison to a Traditional Head-Mounted Display”, In the 18th International Conference on Human-computer Interaction, (HCII 2016), July 18, Toronto Canada, eight-page conference paper [accepted, in press].
  • [3] Tong, X., Gromala, D., Shaw, C., Choo, A., (2016). “An Empirical Study: Evaluating the Gamification Approaches for Promoting Motivation in Behavior Changes”, the 18th International Conference on Human-computer Interaction (HCII 2016), July 18, Toronto Canada. eight-page conference paper [accepted, in press].
  • [4] Tong, X., Kiston, A., Salimi, M., Gromala, D., and Reicke, B., (2016). “Exploring Embodied Experience of Flying in a Virtual Reality Game with Kinect”, IEEE VR Mixed-Reality Art workshop, South Carolina, Mar 2016. Presentation url: https://www.youtube.com/watch?v=YEWwYfomkYYtwo-page conference workshop paper [accepted, in press].
  • [5] Gromala, D., Tong, X., Shaw, C., Amin, A., Ulas, S., Ramsay, G., “Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction”, SPIE Proceedings, Vol. 9392, San Francisco (2016). 6 pages long full paper http://www.imaging.org/ist/conferences/ei2016/C-ERVR.cfm in publication. [Accessed May 10 2016].

Peer-reviewed Extended Abstracts & Posters

  • [1] Jin, W., Ulas, S. Tong, X., Gromala, D., and Shaw C., “AS IF You Are Suffering in Silence An Interactive Installation as Empathy Tool for Chronic Pain”, Peer-reviewed poster presented at ISEA2016 (ISEA International [formerly Inter-Society for the Electronic Arts]), May, Hong Kong.
  • [2] Jin, W., Ulas, S. Tong, X., “AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients.” Peer-reviewed paper presented at the ACM CHI Conference May 7-12, San Jose, CA. Peer-reviewed paper published in ACM CHI’16 Extended Abstracts, pp.172-175, NYC: ACM (Association for Computing Machinery).
  • [3] Tong, X., Jin, W., Gromala, D., and Pam, S. (2016). “Two Paradigms And Clinical Trials of Designing Virtual Reality As An Adjunctive Non-Pharmacological Intervention For Chronic Pain Patients: Pain Self-Management And Pain Distraction”, peer-reviewed poster presented at the Canadian Pain Society (CPS) Annual Scientific Conference, 2016, May 23-25 Vancouver, Canada.
  • [4] Jin, W., Ulas, S. Tong, X., Gromala, D., and Shaw C., “Chronic Pain: Gaining Understanding And Empathy Through An Interactive System”, peer-reviewed poster presented at the Canadian Pain Society (CPS) Annual Scientific Conference, 2016, May 23-25 Vancouver, Canada.
  • [5] Tong, X., Gromala, D., Jin, W., Squire, P., (2016). “Two Paradigms of Designing Virtual Reality for Chronic Pain Patients: Pain Self-Modulation vs. Pain Distraction.” Peer-reviewed poster exhibited at the International Association for the Study of Pain’s (IASP’s) 16th World Congress on Pain, the largest international scientific pain conference, Yokohama, Japan. September 27 & 30, 2016.
  • [6] Jin, W., Ulas, S., Tong, X., Gromala, D., Shaw, C., (2016). “Seeing is Believing: an Embodied Empathy Game that Visualizes the Invisible Suffering of Chronic Pain.” Peer-reviewed poster exhibited at International Association for the Study of Pain’s (IASP’s) 16th World Congress on Pain, the largest international scientific pain conference, Yokohama, Japan. September 27 & 30, 2016.
  • [7] Jin, W., Choo, A., Gromala, D., Shaw, C., Amin, A., (2016). “A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study.” Peer-reviewed poster exhibited at PainWEEK, Las Vegas, NV, USA.
  • [8] Jin, W., Machuca, F., Gromala, D., (2016). “Serious Game for Serious Disease: Diminishing Stigma of Depression via Game Experience.” Peer-reviewed poster exhibited at PainWEEK, Las Vegas, NV, USA.
  • [9] Jin, W., Tong, X., Ulaş, S., Machuca, F., Gromala, D., Shaw, C., (2016). “Chronic pain: gaining understanding and empathy through an interactive system.” Peer-reviewed poster exhibited at PainWEEK, Las Vegas, NV, USA.
  • [10] Tong, X.,  Gromala, D., Amin, A., Squire, P., (2016). “Virtual Reality For Chronic Pain Management: Pain Self-Modulation through Biofeedback and Cognitive Pain Distraction”, Peer-reviewed poster exhibited at PainWEEK, Las Vegas, NV, USA. September 7 & 8, 2016.
  • [11] Amin, A., Gromala, D., (2016).“Comparison of Immersion in Cardboard VR and Oculus Rift for Playing a Pain Management Game”, Peer-reviewed poster exhibited at PainWEEK, Las Vegas, NV, USA. September 7 & 8, 2016.

2015 Publications (Peer-reviewed)

Book Chapter

N/A

Journal Articles
N/A

Conference Proceedings

  • [1] Tong, X., Gromala, D., Choo, A., Salimi, M., Lee, J., (2015). “ ‘Weather’ Wearable System: a Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients,” peer-reviewed paper presented at the Universal Access in Human-Computer Interaction: Access to Learning, Health and Well-Being section of HCI International. Peer-reviewed paper published in Proceedings of HCI International, vol. 9177, 383–393.
  • [2] Tong, X., Gromala, D., Choo, A., Amin, A., Shaw, C., (2015).  “The Virtual Meditative Walk: an Immersive Virtual Environment for Pain Self-modulation through Mindfulness-based Stress Reduction Meditation,” peer-reviewed paper presented at the Virtual, Augmented and Mixed Reality section of HCI International. Peer-reviewed paper published in Proceedings of HCI International (HCII), Vol. 9179, 388-397.
  • [3] Salimi, M., Gromala, D., Tong, X., (2015).  “Grene Epiphytes, an Immersive Bio Artificial-Life Artwork”, Peer-reviewed talk presented at ISEA 2015. Published in the Proceedings of the 21st International Symposium on Electronic Art (ISEA) 2015. ISSN: 2451-8611 ISBN: 978-1-910172-00-1.
  • [4] Tong, X., Gromala, D., Choo, A. (2015). “Experience and Practice: Body Image and Body Schema for Embodied Cognition in Human Computer Interaction Design” Peer-reviewed paper presented at Design Principles and Practices, March, Chicago. Peer-reviewed paper published online: http://kc.cgpub.net/assets/downloads/design/G15_Program_Final_Web_Version-1.pdf
  • [5] Tong, X., Gromala, D., Williamson, O., Shaw C., and Iscen O. E., (2015). “A Theoretical Review and Interaction Design Space of Body Image and Body Schema (BIBS) for Embodied Cognition in Virtual Reality,” Peer-reviewed paper presented at The Engineering Reality of Virtual Reality: SPIE VR Conference, February 2015. San Francisco. Peer-reviewed paper published in the Proceedings of SPIE: the International Society for Optical Engineering 9392, The Engineering Reality of Virtual Reality 2015, 93920D (March 17, 2015), San Francisco. (11 pages) doi:10.1117/12.2083441.
  • [6] Gromala, D., Tong, X., Choo, A., Shaw, C. (2015). “The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management.” Peer-reviewed paper presented at the Association for Computing Machinery (ACM) CHI 2015, April 18-24, Seoul, Korea. CHI ’15. Peer-reviewed paper published in the ACM’s (Association for Computing Machinery) CHI ’15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp.521–524. New York, NY: ACM Press. DOI: 10.1145/2702123.2702344.
  • [7] Tong X., Gromala, D., Bartram L., Rajabiyazdi F., Carpendale S., (2015). “Evaluating the Effectiveness of Three Physical Activity Visualizations – How People Perform vs. Perceive”, Peer-reviewed paper presented at the IEEE VIS Workshop: vis4me, Chicago, 25 October 2015. Peer-reviewed paper published online: http://www.vis4me.com/personalvis15/papers/tong.pdf

Extended Abstracts & Posters

  • [1] Jin W., Gromala D., & Tong X., (2015). “Serious Game for Serious Disease: Diminishing Stigma of Depression via Game Experience”, Peer-reviewed poster presented at the IEEE Consumer Electronics Society, Games, Entertainment, Media Conference, Toronto, October, 2015.
  • [2] Xin Tong, Gromala, D., Shaw C., Jin W., (2015) “Encouraging Physical Activity with a Game-based Mobile Application: FitPet”, Peer-reviewed paper delivered at IEEE Consumer Electronics Society, Games, Entertainment, Media Conference, Toronto, October, 2015.
  • [3] Xin Tong, Gromala, D., (2015). “Experience and Practice: Body Image and Body Schema for Embodied Cognition in Human Computer Interaction Design”, Peer-reviewed paper delivered at Design Principles & Practices, Mar, 2015, Chicago.

2014 Publications

Total: 13

Book Chapter: 1
Journal Paper: 3
Conference Proceedings: 3
Extended Abstract & Posters: 5

Book Chapter

  • [1] Nazemi, M., Gromala, D., Mobini, M., Mamisao, J., (2014). “Improving the Mental State of Patients in Clinical Settings,” in Pervasive Computing Paradigms for Mental Health (Chapter 7). Springer, pp. 58–64.

Journals

  • [1] Garrett B., Taverner T., Masinde W., Gromala D., Shaw C., Negraeff M. (2014). “A Rapid Evidence Assessment of Immersive Virtual Reality as an Adjunct Therapy in Acute Pain Management in Clinical Practice,” in Clinical Journal of Pain (Feb 2014). pp.1089-98. [impact factor: 2.703]
  • [2] Nazemi, M., Gromala, D., Karamnejad, M. (2014). “Virtual Reality as Analgesia: An alternative approach for managing chronic pain.” in Proceedings of IGI journal Creative Interfaces and Computer Graphics, (IJCICG), vol. 5, issue 2, pp. 75-86.
  • [3] Feng, C., Bartram, L., Gromala, D. (2014). “Beyond Data: Abstract Motionscapes as Affective Visualization” Peer-reviewed paper presented at the IEEE VIS 2014 Arts Program, VISAP’14: Art+Interpretation, Paris, France, November 12, 2014. Peer-reviewed paper published in Leonardo, “the leading journal for readers interested in the application of contemporary science and technology to the art.” pp. 75-84.

Conference Proceedings

  • [1] Choo, A., Tong, X., Gromala, D. and Hollander, A. (2014). “A Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management.” Peer-reviewed paper presented at Games for Health Europe, October 27–28, 2014. Utrecht, the Netherlands. Peer-reviewed paper published in the Proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care, NYC: Springer, pp. 8–12.
  • [2] Tong, X., Gromala, D., Shaw, C., Clarke P. (2014). “Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualization and Pain Animation Expression,” peer-reviewed paper presented at the Conference of Electronic Visualization Arts (EVA), July 8, 2014. London. Peer-reviewed paper published in the Proceedings of the Conference on Electronic Visualization Arts. London: BCS Chartered Institute for IT, in the series: Electronic Workshops in Computing (eWiC) Electronic Visualisation and the Arts (EVA 2014), pp.75-81.
  • [3] Karamnejad, M., Gromala, D., Choo, A., Shaw, C. and Tong, X. (2014). “Orientation of Attention in Visual Feedbacks During Neurofeedback Relaxation.” Peer-reviewed paper presented at the International Conference on Physiological Computing Systems, January 2014, Lisbon. Peer-reviewed paper published in SciTePress, pp. 196–203.

Extended Abstracts & Posters

  • [1] Tong, X., Gromala, D., & Shaw, C. (2014). “Body Activity Data Visualization and Pain Animation Expression for Chronic Pain Patients”, Peer-reviewed poster presented at the Expressive Computational Aesthetics Conference 2014, co-located conference with ACM SIGGRAPH, August 2014, Vancouver, Canada.
  • [2] Gromala, D., Tong, X., & Choo, A., “A Wearable Pain ‘Weather’ System,” peer-reviewed poster presented at NCE-GRAND Annual Conference, Ottawa Canada, May 14-15, 2014.
  • [3] Tong, X., Gromala, D., Choo, A., & Shaw C. (2014). “Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualization and Pain Animation Expression,” NCE-GRAND Annual Conference, Ottawa Canada, May 14–15, 2014. (appeared at EVA, an earlier conference)
  • [4] Nazemi, M., Gromala, D., Mobini, M., Tong, X. (2014). “A user centered design approach for reducing anxiety in adolescents with scoliosis undergoing and recovering from spinal fusion surgery.” Poster presented at GRAND-NCE Conference, May 14–15, 2014, Ottawa, Canada.
  • [5] Namezi, M., and Gromala, D. (2014) “VR Therapy: Management of chronic pain using virtual mindfulness training,” Peer-reviewed extended abstract presented at the CHI EA ’15 Proceedings of the 33rd Annual ACM Conference  on Human Factors in Computing Systems, Toronto, Canada. Peer-reviewed extended abstract published in CHI EA ’15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, pp. 625–637.