Fit Pet
In light of the criticism and controversy surrounding gamification and a relative lack of rigorous studies evaluating its effectiveness, in this paper, Xin Tong developed a research prototype based on a game idea – FitPet. Next, she set out to evaluate the effectiveness of the FitPet approach and compared it with two gamification methods – goal-setting and social interaction – in a six-week field study. Xin Tong explored how the incentives and their sub-components worked as motivators for promoting increased physical activity amongst participants.
Xin Tong, Diane Gromala, Chris Shaw and Weina Jin.