Monthly Archives

September 2012

Portable Presence: Can Mobile Games be Immersive Games?

By | Conference Papers, Conferences

Terry Lavender, a PhD candidate with the Transforming Pain Research Group, presented the paper Portable Presence: Can Mobile Games be Immersive Games?” at MOGA 12, the mobile gaming workshop at ICEC 2012 (International Conference on Entertainment Computing) in Bremen, Germany on September 26.

The paper was cowritten with Dr. Diane Gromala. It discusses planned research into whether immersion is achievable on smaller platforms, such as tablets and smartphones.


Mobile games – in particular, games played on smartphones and tablet computers – are becoming increasingly popular. Yet, there has been little research into whether players can experience immersion while playing mobile games. As the potential for immersive mobile games would be of interest to game developers, researchers and players, it is proposed to measure mobile immersion by comparing Osmos, a multi-platform ambient video game, on three different-sized devices – a smart phone, a tablet and a desktop computer.

Pain Lab researchers to be part of ISEA STEMArts curriculum

By | Collaborations, Conferences, Events

Tyler Fox and Carlos Castellanos have been invited to be in the ISEA STEMArts curriculum, featuring DPrime Research (the artist-organization to which they belong) and their two alternative computing projects, Biolesce (exploring bioluminescent algae as a display in physical computing) and Biopoeisis (a chemically-based analog computer that explores concepts of conditioning, networks and emergent phenomena). STEMArts curriculum attempts to dissolve boundaries by using art as a way to explore and learn about science, engineering, technology and math.

DPrime Research specializes in cultural production informed by the intersection of technology, research and the arts. Our approach is exemplified by the enhancement of collaboration, dialogue and knowledge sharing between local communities, academic research and cultural institutions, with the goal of showcasing alternatives to dominant social and technological models.