Xin Tong successfully defended her M.Sc. thesis defence under supervisor Dr. Diane Gromala at the School of Interactive Arts and Technology, Simon Fraser University in August 2015.Tong’s thesis is titled Encouraging Physical Activity with Gamification Approaches: Goal-setting, Social Community, and “FitPet” Game-based Mobile Application. It focuses on investigating the effectiveness of certain gamification approaches for encouraging physical activity. Tong also developed the mobile interactive game — FitPet. The game associates the players physical activity (steps) to his/her virtual pets health condition and the growth level. She then compared it with two other common gamification strategies in a six-week field study. Results revealed that social interaction was the most effective one under certain condition among all three approaches. Although participants physical activity level in FitPetgroup did not have significant difference compared to the control group, participants liked the game and they gave suggestions to make the game more engaging. In her thesis, Tong also offers design implications for developing future gamification strategies for promoting physical activity, which are summarized from her interviews with the participants. Later, Pain Studies Lab researchers got together to celebrate Tong’s thesis completion.
Left to right:
Ashfaq Amin, Weina Jin, Dimple Gupta, Abhishek Gupta, Mahsoo Salimi
Mine, Servet Ulas, Xin Tong, Dr. Diane Gromala, Dr. Chris Shaw, Gillian Ramsay