Monthly Archives

May 2016

Nazemi attends Design Research in Health Care conference

By | Other News

Mark Nazemi, Ph.D. candidate and researcher at the Pain Studies Lab presented at “Design Research in Health Care conference in Lucerne, Switzerland in January, 2016. Nazemi’s research is titled “Immersive Sound Techniques + VR for Pain Anxiety Management.” This research provides an alternative non-invasive approach using customized 3-D immersive audio recordings to manage pain and anxiety. This highly specific listening process creates a perceptual change of environment providing relief for the listener. His research also discusses how VR therapy is used for pain management and mindfulness training.

Mark Nazemi, “Immersive Sound Techniques + VR for Pain Management”, D-Health Conference. 2016. University of Lucerne, Switzerland.

Dimple Gupta serves on Pain BC Education Committee

By | Other News

Pain Studies Lab researcher and BC registered social worker, Dimple Gupta, has been a member of the Pain BC Education Committee since Fall, 2014. The purpose and goal of this committee is to assist Pain BC to design and review continuing education programs to train inter-disciplinary health care professionals. The education programs and trainings are focused on bringing knowledge and skills to health care professionals on various chronic pain topics. The Pain BC Education Committee meets regularly under the chairpersonship of Frances Kirson, Education Engagement Director, Pain BC. Visit the Pain BC website to learn more about trainings offered: https://www.painbc.ca/health-care-providers

AS IF competes at CHI 2016 Student Game Competition as one of the Finalists Team

By | Conferences

AS IF competes at CHI 2016 Student Game Competition as one of the Finalists Team

Pain Lab Ph.D. students Xin Tong, Servet Ulas and Weina Jin demonstrated their empathy game AS IF in CHI 2016 Student Game Competition. As one of the finalists they earned a Certificate of Recognition and AS IF also drew a lot of attention from attendees at CHI during the 3-day game demo as well as the final presentation. The game, incorporated with patients embodied experience, puts players in the shoes of people with Chronic Pain to give them insight and have them experience what it may be like living even a single day with this long-lasting affliction.

The ACM Conference on Human Factors in Computing Systems (CHI) series of academic conferences is considered to be the most prestigious in the field of human–computer interaction (HCI) and is one of the top ranked conferences in computer science. The Student Game Competition is a juried track at CHI. Each game was reviewed by both academic and professional experts in game design and development, with emphasis on expertise in the entry categories. The student competitions at CHI continue to grow each year with increased international representation. The competition always draws a large audience at CHI and has also become a major recruiting opportunity for identifying talented students.

Related Publication:
Jin, W., Ulas, S., and Tong, X. AS IF: A Game As an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM (2016), 172–175.